||Modeling Language Glyphs
November 2, 1996
Each component of the model is represented by a glyph, the
name of the component and a definition, the meaning of the symbolism behind
the glyph and a representation of the glyph that you can use in quick sketching,
or shorthand notation.
|full model| Copyright © 1981, MG Taylor
||BODY OF KNOWLEDGE: (knowledge) State
or fact of knowing. The sum or range of what has been perceived, discovered.
Understanding gained through experience, study. Confess, recognize.
The content of a book or document. Container.
||Torch: the emblem of truth; the symbol of
||PROCESS FACILITATION: (process) A
system of operations in the production of something. A series of actions
that bring about a result. Proceed. (facilitation) To free from difficulties
or obstacles; make easier, aid, assist. Easy.
||Three arrows: the light of supreme power¹
||EDUCATION: To provide withknowledge
or training. To discipline, train or devleop. To bring up.
||Apple: thirst for knowledge¹
||ENVIRONMENT: Something that supports.
The total of circumstances surrounding an organism or group of organisms;
combination of external or extrinsic physical conditions that affect
and influence the growth and devleopment of organisms. To turn around
||Tree: life of the cosmos, growth, an axis
linking different worlds¹
Sun: heroic and courageous force¹
Water: preserver of life¹
||TECHNICAL SYSTEMS: (technical) Derived
from the systematic procedure by which a complex or scientific task
is accomplished. Abstract or theoretical. According to principle; industrial/mechanical.
Pertainint to or involving technology. Skill, art.
||Compass: the act of creation; the power of
measurement or delineation¹
||PROJECT MANAGEMENT: (project) A plan
or proposal; scheme. To transport in one's imagination. to cause an
image to appear on a surface. To throw forth. (management) The act,
manner or practice of handling or controlling something. To direct the
||Arrow: the light of supreme power¹
Star: the spirit rising upward toward a point of origin¹
||VENTURE MANAGEMENT: (venture) An undertaking
that is dangerous, daring, or of doubtful outcome. To take a risk or
dare. To arrive. (management) The act, manner or practice of handling
or controlling something. To direct the use of.
||longboat (ship): joy, happiness, living to
transcend, arrival at safe haven¹
Definitions are paraphrased
from The American Heritage Dictionary of the English Language New College Edition,
Symbolism is taken from either Carl G. Liungman's
Dictionary of Symbols² or J.E. Cirlot's A Dictionary of Symbols¹
or a combination of both.
copyright © 1996, MG Taylor Corporation.
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